PSA Secret Missions
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The new PSA Missions section as of now.
PSA Secret Missions are puzzle-like games that Secret Agents can do to earn medals. gifts, as well as experience in helping other penguins. They could be accessed in the HQ by clicking on the Mission Console in the lower right-hand corner. There are currently eleven secret missions. The Secret Mission's codename is "adventure". After the HQ was destroyed in May 2010, the missions were moved to the VR Room. On December 6, 2012, the missions were moved to the "Fun Stuff" page.
List of Secret Missions
Case of the Missing Puffles
Aunt Arctic has lost her two puffles. one green and one purple, and the player must go out and search for them. A medal is available upon completion of the mission, and the player is able to obtain a letter from Aunt Arctic providing the player finds the pictures of her puffles. This is also the only time the Tallest Mountain is ever shown, aside from the Festival of Flight 2009 in August 2009. The puffles are found at this location.
G's Secret Mission
G has invented a new sled, and the player has to test it. The player ends up in the wilderness, and has to learn how to survive in the wilderness. After the player has learned to survive in the wilderness, the player returns to the Sport Shop to talk to G. You then get a letter and medal. Hint: The secret word at the beginning of the mission is "mogul."
Case of the Missing Coins
Secret Of The Fur
Questions For A Crab
Klutzy the crab .
In this mission, G attempts to 'question the crab '. The Crab Translator 3000 breaks, and the crab escapes. The player follows him to the wilderness also seen in Mission 2. Players follow the crab to the cave, also seen in the second mission, and are greeted with a locked door. The player looks around and finds the same black puffle as in Mission 2. He goes through the pet door and unlocks the door. The Penguin goes inside and the Polar Bear locks the player in a cage. With the puffle's help, the player gets out as well. The players find their way back to Club Penguin. and the Polar Bear tries to destroy the Ski Lodge with a Mechanical Woodchopper. The player then sinks the Polar Bear and G awards penguins with a medal for 'thinking outside the box' and the blueprints for an electromagnet if they give him the blueprints for the electromagnet seen in Mission 3 (which are found inside the cave).
Rory the Construction Worker trying to fix the Clock Tower .
Operation: Spy & Seek
G needs the help of Agents again. Help Gary find Herbert and see what he is up to. In this mission you will need to build your own gadgets.
Info: Waddle Squad is a mission about the Golden Puffle that Herbert is trying to steal.
G needs us again. This time he wants us to be the Head Agent for the mission. You would have to help Rookie with the Giant Magnet located in the Gift Shop. and Jet Pack Guy located at The Beach. Then you must go set the trap, and catch Herbert with the Giant Magnet. At the end, Herbert escapes, but loses a packet of seeds.
Gift: The gift will be given if you pick up the table, clothes and the balls located in the Gift Shop. Then put the table down, in the town, and the stuff. At The end of the mission you will get the gift " Employee Of The Month "
The Veggie Villain
Info: The Veggie Villain is a mission where Herbert is back and steals all of PSA's information and destroys the PSA HQ.
In the beginning, G informs you of several missing items from the Gift Shop. and you find two piles of corn seeds after investigating. G calls you, but the signal is lost and the Spy Phone's teleporter stops working. Herbert hacks into the PSA computers with the computer he stole from the Gift Shop Manager's office. G shuts down all of the technology. Herbert attempts to broadcast all over Club Penguin and blow the PSA's cover. You stop the video feed by inserting Night of the Living Sled (it is under the piano in the Lighthouse into the DVD player. You will need to clean it with cleaning supplies also found in the lighthouse. You must solve a puzzle to track down the signal to shut off the audio source. You must go through a corn maze to reach Herbert. (Follow his paw prints to receive a map and piece of wood. Go backwards and take the paths marked with a Watering Can, Corn Seeds, Fertilizer, Hot Sauce. and Java Beans.) Use the wood to cross the river. Put the corn seeds in the torch to lower the ladder. Unplug Herbert 's computer. He warps you and a popcorn bomb to the HQ. He locks down the HQ. Click the orange book under the Club Penguin map and solve the puzzle. Dot will pop out of the closet and warp you all outside (the EPF technology is fine). Popcorn shoots all over the Ski Village just as you appear in it. G gets a call from the Director, announcing the shutting down of the PSA. as the HQ is destroyed.
Extra Credit: In the lighthouse, pick up the can next to the ship wheel, and go to the Gadget Room. Put the can in the Test Chamber, and click water, then ice. Take the ice to the Beacon. and give it to Rory. He will give you a lens to fix Dancing Penguin 's glasses at the Ski Hill.
Gift: Medal and Letter from Dot. If you click the red button, you get Free Spy Goggles.
Note: In the HQ when you pick HQ 2010, it will show you the Popcorn Explosion.
In a couple of the secret missions, one can have access to Gary's Room. Here are some notable things you may see.
- In this room, you can find a snail strapped to a rocket. This is a reference to Rocketsnail Games and its creator, Rsnail.
- Also, in this room there is a pig with a small LCD monitor inserted in its side. This is a reference to Screenhog .
- Along with that, there is a cup of tea with a label that says "Good" on it. This is a reference to Goodtea .
- There is a bat-like creature hanging from a lamp. This is in reference to the flying fox. one of the largest species of bats on the earth.
- There is a toy space ship that looks exactly identical to the one used in Astro Barrier .
- Gary 's pin collection can be seen on display on the wall.