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Completing the Heist

After viewing the intel screen, it'll be time to perform the heist itself. The general layout of a given heist will always be the same no matter how many instances of it that you do. (For example, the Four Stores heist always involves the same map, the same layout, and the same traps.) The difficulty and your skill set can determine how exactly the heist goes down, so coordinate with your team to get through it cleanly and efficiently. Remember: the longer you're in the heist, the greater the chance you're going to fail, especially for the more difficult ones.

You'll start off most jobs in “Casing Mode,” (although this varies between jobs and the heists involved within the various jobs such as Framing Frame ) where you're just walking around as a normal civilian. If you stray too near to cops or cameras, you'll arouse suspicion. Try to take a wide path around them, but definitely look around; unless your uniform and equipment are registering as “high visibility,” you'll have some time to get a feel for the place. See if there are any alternate entrances, or if you can see a high value target immediately. Also, remember that just because a camera can see you, it doesn't mean the police will be instantly alerted; someone has to actually press an alarm or call the cops, and if you can deal with witnesses quickly and quietly enough, you might delay a police response.

When you're ready to start the heist, hold the G key to put

on your mask. (Alternatively, if the heist is forced to start due to an alarm being tripped, you'll don the mask automatically.) Once the mask is on, it can't come off; you'll be committed. Act quickly, and try not to push your luck.

For more information regarding heists, check out the Heists page.


After completing the last day of the heist, or if you were completely defeated, you'll be taken to the summary screens of your loot and experience points. After that, every player will be presented with a series of three cards, and you'll each get to select one. The cards contain either a cash bonus, a mask template, a weapon, or a weapon accessory. Other than the cash bonus, you'll still need to buy your new item in order to actually use it. This card game only unlocks the right to purchase it; it doesn't unlock the item for actual use.

Cash vs. XP

In the original PayDay, cash from your heist was your experience. This is no longer the case in the sequel where both are recorded separately. Experience points are only used to level up, with each new level granting one skill point. Cash is used to purchase new unlocked items (weapons, masks, armor, etc.). You will get both upon completing any given heist.

Tally up your loot, buy new Skills or Equipment if you wish from the main menu, then head back to Crime.Net and look for another heist to perform!

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